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Animation improvements for weapons
Animation improvements for weapons






animation improvements for weapons

  • Armored vehicles and aircraft in the hangar now sorted in order of the possibility of getting them.
  • Mouse click on the scope in the weapon menu dismantles the scope from the weapon.
  • Animation added for the New level notification in the soldier cards in the debriefing menu.
  • Long squads names now correctly display on the card.
  • Now you can now remove equipped items by dragging them to any empty warehouse space.
  • Zone capture progress now changed from a numerical to a graphical indication.
  • Improved animation of commander, looking out from a hatch.
  • It enables the cannon to be guided horizontally and vertically simultaneously.
  • Improved targeting skills of a tank gun ability has been added.
  • Untrained tankers will now aim separately in the horizontal and vertical axis.
  • Flamethrower burning fuel or the ‘Molotov cocktail’ now can break a tank engine if it gets in.
  • Now, when aiming at an ally’s mobile spawn point, it will be indicated as an allied construction, as with allied vehicles.
  • The heavier the weapon, the greater its impact on stamina.
  • AI soldiers will now note player enemy marks and attack spotted enemies in that direction.
  • Improved AI behavior when close to burning objects and fire.
  • AI-soldiers will stop changing posture too often whilst shooting.
  • animation improvements for weapons

    With the exception of players playing in one group.

  • Players will not be able to occupy a seat in a vehicle if it is already occupied by an AI soldier of another player.
  • You will now get experience for aiding a heavily wounded soldier of another squad.
  • If there is no ammo left in it - it closes.
  • Added animation for resupply container, built by an engineer.
  • Now you can build all available objects in one respawn only if you have several engineers in the squad.
  • Added resources, spent in construction by engineers.
  • animation improvements for weapons

  • The amount of experience in the Lone Fighters game mode has been increased,.
  • Camo for engineer constructions changed from summer to winter style.
  • Changed camo for interceptor Bf-109 F1.
  • animation improvements for weapons

  • Summer tank camo replaced with winter camo.
  • Machine guns and automatic cannons in vehicles are now loaded with belts and magazines and need time to reload.
  • Improved animation of shooting and reloading PPD 40.
  • Improved animation of shooting and reloading PPD 34/38 with drum magazine.
  • Improved animation of shooting and reloading PPD 34/38 with box magazine.
  • Improved animation of shooting and reloading Mosin rifle 1891.
  • MP 28 - magazine capacity now 20 rounds default number of magazines in inventory increased from 5 to 7.







  • Animation improvements for weapons