
Armored vehicles and aircraft in the hangar now sorted in order of the possibility of getting them. Mouse click on the scope in the weapon menu dismantles the scope from the weapon. Animation added for the New level notification in the soldier cards in the debriefing menu. Long squads names now correctly display on the card. Now you can now remove equipped items by dragging them to any empty warehouse space. Zone capture progress now changed from a numerical to a graphical indication. Improved animation of commander, looking out from a hatch. It enables the cannon to be guided horizontally and vertically simultaneously. Improved targeting skills of a tank gun ability has been added. Untrained tankers will now aim separately in the horizontal and vertical axis. Flamethrower burning fuel or the ‘Molotov cocktail’ now can break a tank engine if it gets in. Now, when aiming at an ally’s mobile spawn point, it will be indicated as an allied construction, as with allied vehicles. The heavier the weapon, the greater its impact on stamina. AI soldiers will now note player enemy marks and attack spotted enemies in that direction. Improved AI behavior when close to burning objects and fire. AI-soldiers will stop changing posture too often whilst shooting.
With the exception of players playing in one group.
Players will not be able to occupy a seat in a vehicle if it is already occupied by an AI soldier of another player. You will now get experience for aiding a heavily wounded soldier of another squad. If there is no ammo left in it - it closes. Added animation for resupply container, built by an engineer. Now you can build all available objects in one respawn only if you have several engineers in the squad. Added resources, spent in construction by engineers.
The amount of experience in the Lone Fighters game mode has been increased,. Camo for engineer constructions changed from summer to winter style. Changed camo for interceptor Bf-109 F1.
Summer tank camo replaced with winter camo. Machine guns and automatic cannons in vehicles are now loaded with belts and magazines and need time to reload. Improved animation of shooting and reloading PPD 40. Improved animation of shooting and reloading PPD 34/38 with drum magazine. Improved animation of shooting and reloading PPD 34/38 with box magazine. Improved animation of shooting and reloading Mosin rifle 1891. MP 28 - magazine capacity now 20 rounds default number of magazines in inventory increased from 5 to 7.